Narrative game development studio and publisher, Telltale has acquired London-based interactive video technology company Flavourworks, according to a press release. The sum of the transaction was undisclosed.
“Fans today want to interact with their favorite IPs more deeply, and interactive narratives are a really immersive way to do that,” Jamie Ottilie, Telltale CEO, said. “At the same time, people want to access their games from wherever they are, regardless of device or platform. Flavourworks’ technology and interactive video expertise will enable us to efficiently create story-based games and reach more people through streaming and new platforms. We’re excited about what it could mean for our portfolio of games.”
The deal follows the launch of Telltale’s first new game since the company’s resurrection, "The Expanse: A Telltale Series." Flavourworks specializes in the development and production of technology for cinematic interactive stories. Both parties are supported by the leading Games and Metaverse Venture fund, HIRO Capital.
“Flavourworks’ interactive streaming technology and games engine for video unlocks graphically rich, immersive gameplay on touchscreens and SmartTVs, as well as PC and consoles,” the release stated.
Flavourworks is credited with contributing to the creation of various cinematic game titles, including "Erica," "Hush—Crane" and "Cuttlefish."
“The Flavourworks’ team, technology and creative expertise is a perfect fit for Telltale,” said Sir Ian Livingstone (CBE), co-founding partner of Hiro Capital, which led Telltale’s Series A funding earlier this year. “Following Telltale's successful launch of The Expanse, with its strong reviews and excellent player feedback, I look forward to seeing what gameplay innovations a collaboration with Flavourworks will bring in building best-in-class narrative games.”
The company’s CEO, Zachary Slatter, has been appointed to join Telltale’s management team as managing director, Europe.
“Telltale is the perfect partner to maximize the value of our proprietary TouchVideo games engine,” Slatter said. “They are the iconic narrative gaming brand, and we look forward to powering distribution of their games on new platforms, as well as tapping their creative and publishing resources to elevate our own original IP development.”